A piece of software that thinks a book is a network
There is, buried inside a piece of software called Quilva, a small philosophical claim. It is stated almost in passing in the user guide, and I have been turning it over for the better part of a year:
"A large creative work is not a linear document. It is a network."
This is a strange thing for a piece of writing software to say. Most writing software believes, in its bones, that a book is a long string of characters — a document — and everything in the interface flows from that belief. You scroll down. You search forwards. You see your manuscript as a tall, thin rectangle viewed through a window. The metaphor underneath the tool is the typewriter, and the typewriter was a machine for producing one line after another in one direction.
A book is not really like that. A book is a web. Chapter twenty-two is held up by a sentence in chapter three. A character's silence in one scene is a payoff for something a different character said two hundred pages earlier. The setting of a place depends on a piece of research that lives, in your real life, on a phone photo from a holiday in 2019. The book is a structure of relationships, and the writer's actual day-to-day work is keeping those relationships in coherent order in their head while also, secondarily, typing nice sentences. This is, I think, the unspoken difficulty of writing long things. Not the prose. The bookkeeping.
Quilva is the first piece of software I have used that takes this seriously as its first principle, rather than as a feature it added later. The structure of your book — the parts, the chapters, the scenes, the cards beneath them — is not a sidebar. It is the spine of the application. Every other view (a corkboard of beats, a mind map of bubbles, a video-editor-style timeline of threads, a database of characters and places, a vault of research files) is a different window onto the same underlying structure. Move a scene in one view, and it has moved everywhere else, instantly, without a sync, because there was only ever one thing there to move.
I cannot overstate how different this feels in practice. For years I kept my outline in one program, my notes in another, my research in folders on my desktop, my draft in a third program, and a great many things on actual paper. Reconciling these took, by my own honest estimate, about a fifth of my working hours — the lost fifth, the fifth I did not write in. Every time I changed the order of two chapters I had to update four other places, or I had to not update them and live with a slow accumulating drift between what I had planned and what I had written. The drift was worse than the work of fixing it, because it nagged.
The version of me who has used Quilva for ten months does not have that fifth-of-a-day tax any more. I move a scene. It has moved. The summary in the planner reflects it; the position on the timeline reflects it; the page of the book, when I publish it, reflects it. I had not realised how heavily I was paying that tax until I stopped paying it.
There are individual things I have come to love, and I will mention them only briefly because this is not a feature tour. The page scrolls under your cursor as you write rather than the cursor crawling down a static page — your eyes stay in the same place on the screen all afternoon, and at the end of three hours your neck is not stiff. The right-hand panel, which the developers call the Compass, quietly hands you exactly the planning notes and beats relevant to the scene you are currently writing, and nothing else. The cards you make can be filtered by colour, so you can see at a glance that the middle of your book has gone red — which is to say, gone too tense — for three chapters in a row, and that you should put something quieter in there. These are small inventions, but they are inventions in a field that has been very short of them.
I have used most of the established tools at one time or another over the past decade. They are good. Some of them have been good for a very long time, and that is part of the issue: they have been good in the same way for a very long time. They were built around the document, because the document was the metaphor available when they were designed. Quilva was built around the network, because the network is, in fact, what a book is. The difference is not cosmetic. It changes what kind of thinking the software is hospitable to.
A note here, before I go further. I came to Quilva as one of their late-stage beta testers, and stayed on a licence the team sent me when the beta closed. Nobody is paying me to write this, and nobody has asked me to. They sent me a licence file in an email and asked, kindly, what I thought. What follows is what I thought.
I want to say something about the screenplay side of Quilva, because it is the part I did not expect to use and now use more than anything else. The application is marketed at authors of long prose — that is its self-image, and it is the side the website leads with — but I have come to think, slightly to my own surprise, that its strongest audience is actually screenwriters. I say this as someone who has, in the last six months, drafted two scripts in it, and who came in expecting to do nothing of the sort.
At the surface, the screenplay editor does the things you would expect any modern screenplay editor to do. Scene headings, action, character, dialogue, parentheticals — all the elements are there, all correctly formatted, all driven by the keyboard the way they are in the dedicated industry tools. What I have come to appreciate is that the small refinements are mine to make, not the program's to insist on. Character and scene autocomplete can be flipped on or off without ceremony, in the spot where you actually want to do it; the typewriter mode I mentioned above is, if anything, even more useful in a screenplay than in prose, because a screenplay is a thing you read down the centre of the page. None of this, in isolation, is unprecedented. The combination is unusually well-judged.
The thing that has genuinely changed how I work on scripts, though, is the Compass — the same right-hand panel I mentioned for prose. In screenplay mode it does something quietly remarkable, which is that it lets me write the script in bite-sized chunks. Each scene comes to me with exactly its planning attached: the beats I had set down weeks earlier, the character notes, the bit of research I had pinned to it, the question I had left for myself. Nothing else. I am not scrolling through a hundred and ten pages of script looking for where I was. I am writing the scene in front of me, with the small dossier of that scene at my elbow, and when it is done I move to the next one. For a first draft, where the entire battle is keeping momentum without losing the shape of the thing, this is — and I am choosing the word carefully — unparalleled. The planning tools, taken with the Compass, do more for me at the drafting stage than any dedicated screenplay tool I have tried.
And then, when there is a draft, the Publisher turns it into a PDF that I am, frankly, proud of. I have produced a great many ugly screenplay PDFs over the years out of a great many programs. The one Quilva exports is the most beautiful I have seen come out of writing software. You can design your own title page, drop in an image for the front, set the typography, and the result is press-ready in a way that the industry tools, for all their authority, do not bother to make easy. If you want Final Draft at the end of it — and there are perfectly good reasons to want Final Draft at the end of it, particularly if you are going into production — you can export the whole script to Fountain and import it from there. But I have stopped doing that for the early drafts. There is nothing Quilva is not doing well enough for me to need to leave.
I should say what it is not. Quilva is not the place to go if you want the warm hum of a long-established community — there is no decade of forums, no Reddit thread full of clever shortcuts, no cottage industry of templates from working authors. The team is small and replies to emails personally, which I find charming, but I am aware that "charming" is also a polite word for "not yet at scale". The screenplay tools, capable as they are, do not yet have the institutional weight of the industry-standard tool that every production office in Los Angeles knows the name of; if you are handing pages to a studio next week, that still matters. The book-design module is genuinely powerful — astonishingly so, in fact, for something built into a writing application — but it is its own world to learn, and if you only want to draft and hand the manuscript to a designer, you can ignore it and lose nothing.
And there is one thing I want to register as a real, not-rhetorical hesitation, because I cannot in honesty leave it out. Everything in Quilva — outline, cards, world, research, manuscript — lives inside a single proprietary project file. This is, in almost every respect, a gift. The project is portable, self-contained, and entirely yours; you can put the whole studio on a USB stick and travel with it. But it is, undeniably, a basket, and you are putting your eggs in it. The team has been forthright that the format is documented and that you can export the manuscript at any time to ordinary formats, which I have tested, and which works. Still: I back up obsessively, to two separate drives, and I would recommend the same to anyone considering it. This is not a critique unique to Quilva. It is the cost of choosing any tool that does this much.
None of these caveats are small. I list them in earnest. And I will say, with all of them in front of me, that Quilva is the best and most intuitive piece of writing software I have used. I do not say this loosely. I have used a great many of them. This is the one. It is the one whether you are writing a book or writing a script, and if you are writing a script, it is — I am increasingly sure — quietly the most useful tool out there for the part of the work where the script is still becoming itself.
What I have ended up with, after ten months, is a way of working in which planning, drafting, research, and structure are not four different rooms I have to walk between, but four windows in one room. I had not known I wanted this. I had assumed the friction of switching tools was simply the cost of writing, the way the friction of bad weather is the cost of walking. It turns out it was not. It turns out it was just bad weather we had got used to.
If you write long things — or short scripted things — Quilva is at the very least worth the free trial. I do not say this lightly. I have, in this same decade, downloaded and abandoned a great many trials. This is the only one I did not, in the end, abandon. The licence file is still in my inbox. I read it the way I read a thank-you note. I have meant to reply for some weeks now.